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Game times and dates.
Tuesdays and Thursdays, open RPG at 5-6 o' clock running for a few hours.
Characters in game.
The Avatar campaign is a dungeons and dragons 3.5 Forgotten Realms game. The game starts out in the East of Faerun, in the old empire of Mulhorand. You may be from elsewhere in Faerun, but you have come to find yourself in the city of Mishtan.
Mishtan (Small City, 6,459): The temple of Osiris, Mulhorandi power of the dead, rules this town. Mishtan's claim to importance is its proximity to the Land of the Dead, the ancient burial ground for pharohs and their families. This complex of tombs in the Dragonsword Mountains - is constantly under construction, and the number of people working here increases by a factor of ten in the springtime. Animated skeletons and zombies within the tombs destroy grave robbers and defilers.
This is an open-book game. All supplements and core dungeons and dragons books may be used in the campagin. This includes savage species and monster races. There are no Alignments in this campaign, all requirments for alignments are based on how you play your character. This is a roleplaying game not some hack and slash game. There are battles but it is more important to be a good roleplayer.
Level 1, all classes and races.
No alignments. Gestalt game.
32 point buy, or 1d8+10 for each stat, or 5d6 (drop 2 lowest)
For any noncore class, race, template, or variant run it though the Dungeon Master, Kat. This is not to say you cannot use such, just so I keep it in mind so that the world would more correctly interact with your character.
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